more realistic jumping?

I’ve got a problem where when I jump and am falling if I holding the sprint key I go faster.(not how real jumping works.) I can also steer in the air. So if anyone has any suggestions to fix this I’ll gladly listen!

(I’ve been stewing on this for a good long while now, and haven’t thought up anything.)

EDIT: I’m not using the default character controller, and it’s not JS it’s C#

Thanks for any help!

Make running check if your grounded. Make sure your character controller is always checking if it’s grounded and if so set a bool (probably name it isGrounded) to true. Then in your running make it only run if isgrounded = true.

Thanks! I’ll do that now. :slight_smile: