hey, im stuck by this problem quite a while now.
I expect angles from 0 to 90 degrees, but i get something like 0 to 57 degrees.
I can`t find a solution for my problem
Vector3 mousePos = new Vector3(Input.mousePosition.x, Input.mousePosition.y, 0.0f);
float angle = Vector3.Dot(mousePos.normalized, new Vector3(1.0f, 0.0f, 0.0f).normalized) * Mathf.Rad2Deg;