I have a scene that pops up when the player dies. In that scene, there is a button that requires a click of the mouse. If I load the scene from the editor as the first scene, the mouse cursor is visible and can click the button. However, if I load the scene by dying, then the cursor is not visible. First, I tried to fix it by calling Cursor.Visible under start. Then, I tried to call it every update. Neither of these showed the slightest hint of working.
Some Details that may help:
- I load the scene with an animation event
- I am using the standard assets non-rigidbody Fps controller, which hides the cursor in the scene before
- For some reason, I am also unable to hit the button using the event manager and a keyboard
- I literally upgraded from 5.6 to 2018.2 yesterday
Bonus question:
Is there a way to preload scenes? It takes way too long to get from the death to game over screens and it kinda breaks the flow of the game.