MouseUp, MouseEnter and MouseExit work on android?

Hello.

So, i’m making a application for Android and i use MouseUp, MouseEnter and MouseExit, to change the color of the text and open a new screen and url. So my question is, this functions work on android?
Because i tested on a Android Simulator for PC and worked but i don’t tested on my phone because it’s broken, so can someone tell me if this functions works for android. If don’t work, say to me the function that work.

Code to enter on a new screen:

var isQuit=false;

function OnMouseEnter(){
	renderer.material.color=Color.red;
}

function OnMouseExit(){
	renderer.material.color=Color.white;
}

function OnMouseUp(){
	if (isQuit==true) {
		Application.Quit();
	}
	else {
		Application.LoadLevel(1);
	}
}

function Update(){
	if (Input.GetKey(KeyCode.Escape)) {
    		Application.Quit();
	}
}

Code to enter on a website:

var isQuit=false;

function OnMouseEnter(){
	renderer.material.color=Color.red;
}

function OnMouseExit(){
	renderer.material.color=Color.white;
}
function OnMouseUp(){
	if (isQuit==true) {
		Application.Quit();
	}
	else {
		Application.OpenURL ("url");
	}
}

2 Answers

2

@Datapax Thanks for the fast reply! I will look this. And also, i will test in more Simulators to see if work, ok?

Thanks!

You are welcome ( : And also, it will work, but it may hit your performance a bit. Check [this question][1] to see why. [1]: http://answers.unity3d.com/questions/1064394/onmousedown-and-mobile.html

the actual name of the file must match the class. looks like you named the file of the script "size" but pasted in the code above which starts out " public class Test : MonoBehaviour". either rename the script to Test or change the code to " public class size : MonoBehaviour"

Hello there As ShadowPuppet said, in this case you need your class name to match the file's (script's) name. Either rename the file to "Test" (not recommended), or rename the class from "Test" to something else. In your case, I believe it would be size? I would recommend renaming it to something more intuitive, like "Scaler" or "Resizer". Best of luck to you! ~LegendBacon

You should check the Touch structure.
See here.
If you use OnMouse events Unity will have to do some work to make them function “as you expect” , but it is better to use Touch if you are developing for mobiles.

However, your code should work, but you may get some undesired “effects” as there are no such things as MouseEnter, MouseExit, MouseDown or MouseUp on a mobile device.