Movement Animset Pro - CONTROLLER added!

Version 1.3

This is a complete set of over 120 motion capture animations for male character with PlayMaker CONTROLLER!

You can build a seamless third person perspective character movement for your game. The animations are universal, so you can use them for any setting you like - SciFi, Fantasy etc.

Web Player - INCLUDED Controller built with some animations form this package
Web Player - Example Controller built with some animations form this package

Video 1: animations previews

Video 2: example gameplay built from Movement Animset Pro:

Video 3: example gameplay built from Movement Animset Pro:

Video 4: animations added in version 1.2

It consists of over 120 animations from which you can make game mechanics for:
- Standing
- Walking
- Running
- Crouching / Sneaking
- Jumping
- Falling
- Interactions (button pushing, picking up objects etc.)
- Fist fighting
- Hits
- Knockdowns

It also contains:

  • Skinned model of a modern day soldier (26,536 tris, 13,813 verts)
  • Skinned model of a dummy, to preview animations

Get it here on Asset Store

Free demo version with 8 animations

Also be sure to check:
Rifle Animset Pro - over 80 animations with rifle
Pistol Animset Pro - over 80 animations with pistol

Update 1.1

  • added strafing for walking and walking backward animations
  • added 135 degree walk and run starts

List of animations

Kubold

kuboldgames@gmail.com
www.kubold.com
Facebook page



oh nice. Have you planned a weapon pack (Gun, rifle, grenade) animations?

Yes, that’s the plan :slight_smile:
Next I want to do tactical movement and combat for pistol and rifle, followed by sword movement and combat etc., all compatible with this package.

I’d appreciate if you let the author decide what the worth of his work is. If you don’t agree with something or it rubs you the wrong way it’s best to ignore and move on.

Thanks for the reply. Any ETA?

Which format are these anims?

So this is fully mechanim compatible I presume?

Great looking animations!

Thanks! :slight_smile:

Combat movement for guns is in my plans, but I don’t want to give any deadlines yet. But rather sooner than later :slight_smile:

Not sure what you mean “which format”, but if that is what you ask, they are on Generic rig in the package, but can be converted to Humanoid with one click. The skeleton is Motionbuilder compatible (hierarchy, naming). It retargets nicely with Mecanim to any Humanoid character you want, but make sure that both Avatars have the same t-pose position when you configure them. Default Avatar configuration is not always good. So for examlpe, if one character has straight legs, and the other has them a little apart in Avatar, this will show in retargeting. Oh, and make sure the “Bake into pose” is checked on Root Transform Position (Y), so the character knows where the ground is.

Here is free Lite version with 8 animations (walking, jump, pushing button) from the package:

Very nice set of animations. Any plans to create any side step / strafe animations? If so then this will become a must buy for my self.

1 Like

People have been asking about it, so why not, I’ll make some :slight_smile:

1 Like

That would be awesome. It would make your product one of the only animation packages with a complete set of basic motion animations that wouldn’t require mixing and matching with other mocap suppliers. The only other one I could think of is a backup anim, but you can simply play the forward anim in reverse for most cases probably.

Keep up the great work these are fantastic.

Is it, though? Telling the merchant that you think his prices are wrong is part of the process. How is he going to know what people think if they don’t tell him? If people aren’t buying, how will he know whether it’s because of quality, mistakes he’s made, or the price? Perhaps he didn’t say it nicely, but not talking about price at all is not the solution.

Heh, I am not a programmer and I don’t know java or c#. I’m trying to do a controller using Playmaker and my animations. Here’s what I have so far, already spent 3 days on that:

Web Player - controller with Movement Animset Pro animations

I thought, I’m selling the animations, so why not use them and make myself a good TPP setup for my own games. Also that is a good way to determine in practise what tweaks the animations need and what is missing and should be in future updates.

Version 1.1 released!

Price has dropped and new animations were added:

  • 12 Walking strafing and walking backward aniamtions
  • 4 walking and running strats 135 degrees

Minor tweaks:

  • step lenght in walking forward aniamtions is now more even

Enjoy :slight_smile:

Great news on your release I plan on picking this up next month :slight_smile:

Hey!

Price has dropped! :slight_smile:

Maybe one of the BEST Mecanim demonstration i’ve seen. Why this scene has not included in the Asset Store package?

Nice. Thanks a lot. :smile:

You’re next pack seem awesome. :smile:

Hey!

Movement Animset Pro is now updated to version 1.2.
Update 1.2 adds 20 animations for fist fighting, hits, knockdowns and deaths.

As for the next package, it’s not accepted to Asset Store yet, but the controller will be included this time. If everything goes well, I’ll make and include the PlayMaker cotroller to Movement Animset Pro also.

Here’s a Web Player of upcoming Rifle Animset Pro:
http://www.kubold.com/RifleAnimsetPro/RifleAnimsetPro_WebBuild_v1.1/RifleAnimsetPro_WebBuild.html