Hi!
I need some explanation and solution for moving multiple Gameobjects (balls) at same time.
On screen touch I detect position and direction of finger movement. At same time, I find the object I toched (if I touch some).
In phase.moved i calculate if movement is on x or y axis, and after that I move all objects in same row or column.
For moving objects I am using rigidbody.AddForce.
Problem is that object are not synchronized in moving (they havenot same speed). Also they sometimes collide with objects In other row or column which I don’t want.
What is possible solutin?