Multi Scene setup with Light Probes problem

Hello!

Our game uses multiple scene loading but it seems that doing that doesn’t work along with light probes, because only the most recent scene loaded retains its light probes. Am I missing something or this is still an issue in 2019? To me this seems like a critical failure of the feature, it renders it practically useless. I hope things are done to improve light probes management with multiple scenes.

Hey Werti100,

in 2019.3 we introduced the ability to merge probes from additive scene loads. The API stays the same, however you’ll need to call LightProbes.Tetrahedralize() after you are done loading scenes to recompute the lookup structure of the new combined set of probes.

Cheers

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