Hello everyone. I got this compiler warning which is driving me nuts because it just wont leave.
The class defined in the script file named 'VectorGrid' is not derived from MonoBehaviour or ScriptableObject!
This kind of confuses my because I got more classes that are not derived from any of these.
Edit: This was not the root of my “can not build for IOS” problem. Though it confuses me. I could not build the iOS app cause I didnt read the Vectrosity Documentation (using source code now instead of dll and it works)
Here is the class that causes the error:
public class VectorGrid{
private float strength;
private float height;
private float lineOffset;
private int lineCount;
public VectorLine line;
public VectorLine smallLines;
public VectorGrid () {
strength = 0.5f;
height = 0.5f;
lineOffset = 10f;
lineCount = 10;
float xOffset = -((lineCount-1) * lineOffset);
float zOffset = -((lineCount-1) * lineOffset);
Vector3[] arr = new Vector3[lineCount*4];
// z axis
for(int i = 0; i < lineCount*2 ; i+=2){
arr _= new Vector3(i*lineOffset+xOffset, height, zOffset);_
_ arr[i+1] = new Vector3(i*lineOffset+xOffset, height, (lineCount-1)lineOffset2+zOffset);_
-
}*
-
// x axis*
_ for(int i = 0; i < lineCount2 ; i+=2){_
_ arr[i+20] = new Vector3(xOffset, height, ilineOffset+zOffset);_
_ arr[i+20+1] = new Vector3((lineCount-1)lineOffset2+xOffset, height, i*lineOffset+zOffset);_
-
}*
-
line = new VectorLine("Line", arr, Color.gray, null, strength);*
-
}*
-
public void alignTo(GameObject go){*
-
GameObject line = GameObject.Find("Vector Line") as GameObject;*
-
if(line == null)*
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throw new Exception("VectorGrid: Line not found on scene");*
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line.transform.parent = go.transform.GetChild(0);*
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line.transform.position = go.transform.TransformPoint(Vector3.zero);*
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line.transform.rotation = go.transform.GetChild(0).rotation;*
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line.transform.Rotate(Vector3.right, 90f);*
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}*
}
I appreciate any answer, comment or thought