Hello,
Scenario
An iOS app where a user types in a content that would be entered into unity ui system. My understanding is that in Unity’s user interface system, in order enter text one has to use UnityEngine.UI.Text

Multiple Questions
- When the user types in a character, one does not really know what language that keyboard has?
- Do we have to change the font to adapt to that particular language?
- Do have to constraint to only a set of languages?
- Is there another approach beyond UnityEngine.UI.Text?
Conclusion
Thank you for your time. Much appreciate it.