My default FPSController always seems to walk a bit sideways rather than a straight line.

I’m using the default FPSControllorer standard asset but when I walk forward my character veers off to the right a little bit. I’ve tried making a brand new scene etc.

Its kind of frustrating. I’ve zero’d out the cameras rotation child of the FirstPersonCharacter and I’ve also zero’d out the rotation of the FPSController itself. Nothing seems to help!

Help! Thanks in advance!

I know this is an old post, but I am having the same problem. I am using the 2018 beta. Anyone know what causes this? Exactly as the OP said, my FPSController (from standard assets) veers to the right slightly. Deleted and added new to the scene, same problem.