My first game is done! (607583)

(´・ω・)っ

bump

Please have only one thread : ( my first game is done! - Community Showcases - Unity Discussions )

Also why are you bumping it?

Any more sales???

sadly no…thats why im bumping it hopeing someone buys it

Welcome to the ‘I Made A Game’ club! :smile:

Your next challenge - try to make a second game!

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Looks OK to me.

Probably won’t find many buyers here, we’re all too busy writing our own games to play anything else, except may some fallout 4…for, um… research purposes.

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That’s not a great strategy. Most people who read on here are just like you. Developers trying to break into the world.

Think like this… Are you buying any of our games? Exactly.

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@navy3000 - All the advice to just give this game away? It’s worth taking.

However, you can earn some few crumbs off it and get a good idea of how your work is going to do. You’ve released on itch.io, which I haven’t found performs particularly well in terms of views or actual money, even if your game is free.

Instead, I think you should release your game for free on what I like to call ‘The Big Four’ of Unity Web Games.

  • GameJolt - http://www.gamejolt.com - This portal will host your game for free and get you some ad revenue on it.
  • Wooglie - http://www.wooglie.com - This portal will host your game, but you have to upload via an API you can download from the Unity Asset Store. This portal used to perform better, but even my three older games still get reasonable traffic.
  • Kongregate - http://www.kongregate.com - This portal hosts your game for free, and is well-visited. You’ll get harsher reviews and less money from this site, but I like keeping a release on Kongregate, because if a release does well on there, I can be sure that people would be more willing to pay money for what I’ve just released.
  • Newgrounds - http://www.newgrounds.com - Amazingly, this site is still a thing. The ad revenue is OK even with few views of your game, but that’s not why you post a game there. No, the critiques from the community are excellent there, and the reviews are also indicative of how your game competes with other titles.

I don’t make a lot from these - in fact, I don’t make a lot from game dev at all, my day job is where I earn my keep. However, as hobbyists with limited resources, the fact is we usually can’t compete with many other games out there unless we get lucky and have an idea and execute it perfectly and something happens that makes it go viral, on the first go-round…and that’s so statistically unlikely, you’d likely stand a better chance of winning the lottery (it more or less is the lottery, in a way.)

However, you’ll start getting the first trickles of attention to your name - that’s what’s important. Those of us who make games have to play the ‘short’ game by necessity - ensuring that this release goes well, that this game ships. More importantly, we play the long game - Will my brand be well known? Will this next game help or hurt my reputation in the community? In what way can I make the next game do better than this one?

For now, though, don’t worry about the short or the long. Savor your success. By releasing your first game, you’ve set yourself apart from a huge number of people already. However…the Big Four can take your game and make sure more people see it. I’d suggest that as your next, best move for the time being.

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I really suggest you to make your game free or have a free demo. It’s because a stranger CAN NOT be confident enough to pay for a game from a beginner Company that has no reputation or legacy behind. Also the trailer and page should contain a lot of cool animating GUI , something that compels a person to give it a try.
The trailer , in my opinion could be way better by adding some cool Text telling the features of the game. Also releasing it for mobile platforms is a good idea imo. Don’t you think?
Congrats on finishing your first game btw :slight_smile:

Hats off to you for having your first game implement 3d models. Most people go the 2d route if I’m not mistaken. I sure did. After I made my first game, it received 1,000 views on New Grounds and 1 comment which said, “Generic running game. The dinosaurs were a nice touch.”

I think what’s more valuable then creating a fun game your first go, is that you learned critical programming skills and dipped your toes into plenty of other categories like Game Design, Art direction, etc. You’ve got plenty of room to grow, but we all do and what you’ve done is impressive. You can make your own video games. I think that’s something to be really proud of. Maybe your next game will get the $500 bucks you’re looking for.

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