My Learning Journey. feel free to drop in some advice :)

well, to be completely honest, as i dive in the game world “i am a certified diver…ijs…shrugs!”… i discover that this world is hard, surely, its soooooooooooooooo easy to have an idea,but lets make it work? thats a different thing.

im really thankful to everyone who posted their links/tutorials in the forums or the net. but sometimes, trying to learn all those tutorials would make someone get lost .its like filtering HUGE amount of fluid in a small nozzle . i did talk to mika mobile , was very nice and friendly, he told me that he dropped alot of projects on the way but the most important advice i got out of him was “dont be afraid of failing”. kinda motivated me. anyways.

i am planning to have an organized plan in order to learn and start working with unity3d.

i finished 3dbuzz 2dshooter game , they’re great! , i am planning to become a sponsor member once i finish the ones i have in mind. right now, im gonna go with the unity fundamentals “again!” with WalkerBoys. and 3dBuzz videos. but im debating whether i should move to burgzerg’s tutorials before walking into walker boys , since i am planning to convert all their java scripts to C# as a practice.

so here’s what i have in mind.

goal = make 2d games for the iphone (mission almost impossible for me :smile:)

plan .

1- 3d buzz videos, whatever they have on unity

2- burgzerg’s videos, heard they cover a nice amount of scripting in C# , i might need that as well

3- walker boys videos, and try to finish their lab with C#


thats what i have in mind for now as starting up. mika did mention that i should learn about UV texturing , modeling and other 3d stuff . to be honest, i dont know when i should take my 1st step into that world as well.

well, if you guys have any other advice / approach for me to start working with or start reading .

i’d really appreciate it.
i do plan on reading as many tutorials that you guys have here. but , to be honest. im wondering the ORDER of which i should read / watch them.

should i watch videos as well where people are teaching you how to make a fbs? or mmo? in order to gain experience 2d games?

thanks for reading… im just sharing my thoughts. cuz i am overwhelmed with the amount of stuff i have to learn/read/master.

I was just wondering where can I get more advanced in unity script I know
Most of the basics but I don’t know any good advanced tutorials in this language Can u please give me some tips and advice as how u learned

hey old ham. to be honest i am a programmer and i’ve been programming for quite some time a little bit over 3 years in many different languages C++ / perl/ python / vb / java … but my work was about database programming and networking like an administration program that shares different stuff . so it wasn’t really hard to learn C# as i found it way easier than java (the IDE helps alot)

now , i dont know how to program in unityscript , however almost all languages are the same, except they have different syntax . if you think you’re alot better with java scripts atm, then try converting C# scripts to unityscripts or any other language you’re familiarized with, for example python is good or ruby as they are scripting languages and pretty nice to pick up.

i wish i could help you out even more. but i did notice that alot of people say they lack more tutorials in unityscripts. i could be wrong, maybe someone who’s better than me can give out a better advice.

what i would do is , pick up things been done with other languages and convert them in unityScript. or learn C# :smile: you wouldn’t regret diving in C#

Thanks man I am going to start learning c# instead

oldham97: One of the advantages of learning C# is that there are many non-Unity sources available. See the stickies in this thread for a small but growing list of resources on coding for unity. Moreover, learning the concepts behind C# will also help with UnityScript as they are nearly identical.

Hujo: What type(s) of game(s) do you want to make?

I would consider continuing doing tutorials and working thru your own game concepts and finding solutions to the road bumps that get in your way. Game Development is a never ending every changing subject. You can only get better, but you will never know it all. We are but mice chasing after the cheese truck as it speeds away. In the end, the most successful games are usually made by teams (large or small) where people who have complimentary talents all support each other, so fining your talent, your voice is a large part of the quest.

If you are interested in making 2D games, then don’t concentrate on 3D modeling. The only hesitation I have with that statement is your conversation with Mika Mobile, as all of their animations are done in an augmented 2D where they use 3D bones to animate their sprites, so are not using traditional sprite sheets with animation frames.

For inspiration I’d suggest following and participating in this thread: What Are You Working On - Community Showcases - Unity Discussions ← This thread is as much a chat-like channel as it is a thread, so don’t try to read it from the beginning - just jump in on the most recent posts. For more coding help, I’d suggest dropping by the IRC channel (which I keep open most of the day in the background) on irc.freenode.net #unity3d - there are lots of nice peeps there.

hey angel thanks for the post, you are absolutely right. i’ve always noticed that mika’s characters was a little bit different. but regardless to that , im just a couple of weeks old mouse , even though im a very patient one. i can say that i’ve been to the channel few times , there are some really nice peeps such as yourself but most of the time im into tutorials , the moment i wake up till the moment i close my eyes , of course keeping aside the time i get distracted by my family but believe me when im telling you, so far learning unity3d and how to make games is taking almost all my time and thoughts.

as for what type of games i wanna make, for a starter , it’ll be a shooting game. 2d , kinda like blow the turkeys or deer hunter. although im planning to shoot people . i think my concept of the game has been done before and im sure alot of people have asked questions about it, so i just have to know where to look once i finish reading the tutorials and getting some confident that i can start right away.

as for a team. thats the hardest part but i think i have a plan for that. i mean, once im done with my own things i’ll probably offer my service for free in the collaboration section to help people make some games, with that i’ll be able to gain more experience as well as some friend. if im lucky, i might be able to form a team.

the road is still ahead , i just got a small backpack on my back , walking and searching for that golden cheese =)

i’ll be sure to look at the thread you pointed out while im having my breakfast :slight_smile: thanks again