Update: The game is running in unity, but MonoDevelop has got some issues related to Unity Analytics:
Among more the auto completion of all code is broken, i can’t search for declaration of methods and I get the following error message (file path and stack edited for readability)
System.IO.FileNotFoundException: Could not find file “…Assets/Plugins/UnityAnalytics/UnityEngine.Cloud.Analytics.dll”.
File name: ‘…Assets/Plugins/UnityAnalytics/UnityEngine.Cloud.Analytics.dll’
at System.IO.FileStream…ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in :0
at System.IO.FileStream…ctor (System.String path, FileMode mode, FileAccess access, FileShare share) [0x00000] in :0
at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare)
at Mono.Cecil.ModuleDefinition.GetFileStream (System.String fileName, FileMode mode, FileAccess access, FileShare share) [0x00022] in /home/builduser/buildslave/monodevelop/build/monodevelop/main/external/cecil/Mono.Cecil/ModuleDefinition.cs:963
at Mono.Cecil.ModuleDefinition.ReadModule (System.String fileName, Mono.Cecil.ReaderParameters parameters) [0x00000] in /home/builduser/buildslave/monodevelop/build/monodevelop/main/external/cecil/Mono.Cecil/ModuleDefinition.cs:933
at Mono.Cecil.AssemblyDefinition.ReadAssembly (System.String fileName, Mono.Cecil.ReaderParameters parameters) [0x00000] in /home/builduser/buildslave/monodevelop/build/monodevelop/main/external/cecil/Mono.Cecil/AssemblyDefinition.cs:140
… blah blah blah …
at MonoDevelop.Components.Commands.CommandManager.GetCommandInfo (System.Object commandId, MonoDevelop.Components.Commands.CommandTargetRoute targetRoute) [0x001a9] in /home/builduser/buildslave/monodevelop/build/monodevelop/main/src/core/MonoDevelop.Ide/MonoDevelop.Components.Commands/CommandManager.cs:1223
Any suggestions to repair this? Where can I find the UnityEngine.Cloud.Analytics.dll file?