Need some suggestions on Wind Effect.

Hi,
I am having some problem to implement wind effects. Here is what i am trying to do.

I am driving a vehicle on the straight road with a constant speed on the back of the vehicle there are 2-3 Crates or Cube with rigidbody component attached to it. Now what i want is that the crates should get effected by the wind slide in the direction of wind fell of the vehicle. How to implement the wind blowing effect.

1st approach i thought of was with using windZone but it only effects the Terrain Tree grass, because it has a bend Factor implemented in it. And i tried to find out how to control the wind zone dynamically but no luck, but if their is other way i don’t know please guide me.

2nd approach what i am thinking is using the particle effect. Using dust storm with iTweenVisualEditor setting the path of dust storm using iTween path. I don’t know how to detect collision with the particles if i go with this approach then to Wind blowing effect will be preset not dynamic, i mean is there a way to set the iTween path dynamically. so that i have more control over the wind programmatically. :face_with_spiral_eyes:

The particle system has a module called External Forces (visible in the inspector) that allows particles to be affected by wind zones. You can create the impression of wind blowing against objects by using Constant Force components or by applying forces using Rigidbody.AddForce.

Thanks Admin, this will help me alot, but is it possible to change the wind-zone direction dynamically. because when i referenced the script reference i didn’t find any Wind-zone object to use in the script.