Hi,
I am having some problem to implement wind effects. Here is what i am trying to do.
I am driving a vehicle on the straight road with a constant speed on the back of the vehicle there are 2-3 Crates or Cube with rigidbody component attached to it. Now what i want is that the crates should get effected by the wind slide in the direction of wind fell of the vehicle. How to implement the wind blowing effect.
1st approach i thought of was with using windZone but it only effects the Terrain Tree grass, because it has a bend Factor implemented in it. And i tried to find out how to control the wind zone dynamically but no luck, but if their is other way i don’t know please guide me.
2nd approach what i am thinking is using the particle effect. Using dust storm with iTweenVisualEditor setting the path of dust storm using iTween path. I don’t know how to detect collision with the particles if i go with this approach then to Wind blowing effect will be preset not dynamic, i mean is there a way to set the iTween path dynamically. so that i have more control over the wind programmatically.