Hey all, please bare with me as I am very new to the whole “networking” thing, but I think this is a very valid question.
In my game that I am creating, an infinite runner, there are premade “chunks” of terrain already created and I want them to generate as the player runs (which I have done on a local scale). Now my question.
Is it better to use Network.Instantiate for the next plot of terrain (I would assume this would use up more resources)
OR
Is it better to send a RPC with an ID(byte format) for the specific “chunk”, then generate it locally on all clients? (I could see this being the better alternative, less usage etc)
I mean obviously they will both give the same results, apart from possibly bandwidth usage. Am I correct in saying the second method is a much better one?
Thanks guys
Myhijim