Network.Istantiate....

Hello Unityrs,

I am trying to feature the application I’m developing with the network multi-player add-on. I am very very new to Unity3D so i guess this is a super silly question. Following the MultiplayerTutorial on the website I understand that

Network.Instantiate(prefab…) instante (does that mean Create?) the prefab in the scene. Now,

I have a player which can allocate a prefab in the scene. If I call the Network.Instantiate of that prefab (which has a NetworkView component), will all the clients connected to the same server see that new object automatically or only the client that called the Network.Instantiate(…).

Kind regards,
Giancarlo :o

All players will se the Instantiation.