I have a gui that uses Network.peerType to determin what buttons to present. Seems to work ok except for NetworkPeerType.Connecting. When I call Network.Connect() and there is no server up, I would expect Network.peerType to sit on NetworkPeerType.Connecting until it fails, but instead it sits on NetworkPeerType.Disconnected, which makes my GUI confusing for the user.
Anybody know how this is supposed to work?