NetworkVariable Send Rate [Unity Netcode for Gameobjects]

In the Unity Netcode for Gameobjects Docs it says “If you want values to be synced only once (at spawn), the built-in container’s send rate can be set to a negative value.” How do I change this “send rate”? I found zero other documents about it or websites explaining it.

There used to be NetworkVariable settings, but these were removed. I believe that currently the sync rate is the general tick rate, same as anything else, and if you want values synched only once they don’t make them NetworkVariables but use Rpcs – at least that’s what I’ve been doing since.

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