Konductra: Graveyard Shift is a combination of a tile matching puzzle game infused with a tower defense game. Defend the center of the board from flying creatures by strategically placing game tiles and create long chains of matched tiles to maximize your score. Clear your matched tiles by connecting them to the lightning cloud.
Using Unity 3D the game is written in mostly C#. I’m using NGUI for the UI and the board outline. Everything else is custom Mesh / MeshRenderer code. I added a horizontal wavy effect to the grass on the background layer using UV offsetting. The moonlight coming through the clouds (blue) moves vertically using another UV animation on a mask (over the top of a blue version of the game board).
I’m of course using my own RetinaPro for handling the different assets / atlases for iPhone, iPhone Retina and iPhone Tall.
Lastly I’m using Prime31’s Storekit plugin for handling the single IAP in the game.