[NEW] Konductra: Graveyard Shift a puzzle / tower defense game for iOS 6.0+

Konductra: Graveyard Shift is a combination of a tile matching puzzle game infused with a tower defense game. Defend the center of the board from flying creatures by strategically placing game tiles and create long chains of matched tiles to maximize your score. Clear your matched tiles by connecting them to the lightning cloud.

Using Unity 3D the game is written in mostly C#. I’m using NGUI for the UI and the board outline. Everything else is custom Mesh / MeshRenderer code. I added a horizontal wavy effect to the grass on the background layer using UV offsetting. The moonlight coming through the clouds (blue) moves vertically using another UV animation on a mask (over the top of a blue version of the game board).

I’m of course using my own RetinaPro for handling the different assets / atlases for iPhone, iPhone Retina and iPhone Tall.

Lastly I’m using Prime31’s Storekit plugin for handling the single IAP in the game.

I have no idea what is going on…

You place pairs of random tiles on the empty board. Placing a tile adjacent to the center cloud “zaps” it. The lightning travels through any matching tiles. This lightning also damages any flying creatures. Tiles can block specific creatures thus slowing down their advance. Once a creature reaches the center cloud it attacks it depleting your health.

Another screen shot showing the lightning attack.

My game is out now.

iTunes URL: https://itunes.apple.com/app/konductra-graveyard-shift/id663597963?mt=8