New settings gui....

Yes of course it is better with it’s own settings panel and not taking over the inspector… I don’t see why I needed to acknowledged that… it’s a no brainer that should have been done ages ago.

What I’m getting at is that I still prefer how my workaround worked with allowing me to use the same sidebar for viewing settings in… with tabs for most used at the top… not taking up and wasting width space.

The Project Setting tab mod, made use of shortcuts like “EditorApplication.ExecuteMenuItem(“Edit/Project Settings/Audio”);”

…is clearly no equivalent now, so that’s all broken in 2018.3… because it’s all been dumped in a Settings panel that doesn’t work or look all that good when put into a sidebar with what is probably a pretty common layout width, as I have it… Having just another floating panel isn’t great neither is having it docked in another panel like the scene view tab only to have to switch out of … before clicking on anything else in the scene etc would replace the inspector view etc. get it?

The solution for me to be happy would be

  1. Settings panel, has sidebar that can be resized so that the sidebar menu isn’t visible , ie just a little ~5px gripper to drag out etc … could make this fancy and nice.
  2. Equivalent way of using EditorApplication.Execute(“Settings/Audio”);" where it loads that up panel, in the Settings panel, with the menu sidebar closed.

Done I’m happy again. Right now Settings Panel is a damn regression on my workaround, you may all find it much better than you all had it before… I don’t, not yet.