As I said, I just started learning how to model about 4 days ago, and i’m pretty sure this is a rookie mistake.
Here is the image. First one is what it looks like in blender, second is what happens to the model in unity.
Now, when I export .FBX file and import it into unity, the walls on the inside dissapear, and it looks like nothing is there. When you walk around the model, the walls will continue to appear/disappear. Anyone know how to fix this?
Have you tried recalculate the normal in Blender ( EditMode -> Ctrl+N )or recalculate it in the FBX import setting in Unity?
– Chronos-LThank you! That helped.
– tomnomk