NOMBZ: Night of a Million Billion Zombies ONLINE Public Beta

PowerUp Studios is very pleased to announce the launch of the NOMBZ: Night of a Million Billion Zombies ONLINE Public Beta!

NOMBZ ONLINE is a free-to-play browser-based 3D cooperative multiplayer zombie action game!

NOMBZ ONLINE allows 4 players to join up and battle through mobs of living dead in an action-packed zombie slaughter-fest! You can also go solo in single player mode to sharpen your zombie slaying skills! Get your gun, grab your crowbar, and hit the streets!

When you’ve had your fill of zombie-slaying mayhem, PowerUp invites you to drop by the NOMBZ ONLINE forums and share your comments and suggestions. We want to know what you liked, what you didn’t like, and what you want to see in the future. New features and content are ready to roll out in the weeks and months ahead. We want to make NOMBZ ONLINE the best it can be, and we need your feedback to do it!

We hope you enjoy the zombie apocalypse!

NOMBZ ONLINE is at http://www.nombzonline.com!

Very entertaining! I had a lot of fun rounding up an army of zombies and training them on the other players. What can I say, I’m a griefer at heart!

Some initial problems I notice though.

  1. Seems to be some interpolation and prediction issues. Characters were stuttering quite a bit.

  2. Animations for avatars weren’t being sent over the wire. All the other players in multiplayer mode were running around in the default pose.

I like the cartoony art style and the gameplay was fun until the browser crashes (firefox and safari). Good start however… should be a ton of fun once issues are fixed.

Thanks for the feedback. We are in full on beta mode so yes, there are issues. We’re working on them!

Pretty cool.

Would like more camera control or a better 3rd person camera.

Ammo limits so that you are forced to use crowbar or more carefull with shots.

Some zombies died but then got back up and just stood there.

The first couple zombies I killed did not add to the kill total.

Crosshairs?

I played the single player and was able to finish without touching a single zombie, them just running around following me etc. since the 10 second end wait didn’t restart if I left the circle.

fun! :lol: great work similar in cartoon sytle of prince of persia

Nice work! I’m going to have to give it ago later (I’m at work at the moment :()

Out of interest can you disclose what backend you used to create the multiplayer functionality? i.e did you use the built in RakNet or a different offering?

cheers

I like it. Found it hard to tell where I was aiming at first, but then I thought it was kinda fun to estimate my aim.

Played with one other person and didn’t notice any lag, which I thought was pretty impressive given the number of enemies that needed to stay synced.

The ability to see the tracer rounds adds a lot, and the graphic design on the GUI is top notch.

Looks good. But it failed to lock the mouse cursor - rendering the game completely unplayable for me.

I like it so i clicked the Google Adds :wink:

I think it needs more weapons, A crowbar and a pistol are certainly not going to be enough to handle a zombie invasion.
i think many of the weapons should be practical, like an upgrade to the crowbar would be a lead pipe, and an upgrade to the pistol would be a shotgun or rifle, requiring the player to switch between weapons more often, and sometimes require timing, because switching between a lead pipe and a shotgun is hard to do.

I like it. The style is pretty cool.

Bein an artist I can’t comment on the programming side of the game. All i can say about that is: Single player worked for me so far. Not bein able to tilt the camera even the slightest bit up or down feels a little restrictive.

is the second leve really going to be called “read light district”? It’s funny but I’m not sure if it’s intentional :wink:

Maybe you might want to work over the animations of the player characters, though. Most of it feels way too stiff, yet. don’t hesitate to exaggerate - the style is exaggrated as well so it will probably fit.

I’m not sure if the grain filter is needed with the comic style.

The overall feeling and lighting are very cool. I like that comic mood of it. Maybe you could also add some comic effects and/or speech bubbles.

It’s a cool game already. Go ahead and raise it from cool to awesome :slight_smile: 8)

I love love love the name. :smile:

Will play it later, in Google Chrome right now, which as we all know doesn’t support keyboards in Unity. D;

Cool game! I wish that there were others online available for multi-player. Is there a reason you have the y-axis locked?

Just got to play it. There were no servers up, so I played Single Player until I beat the first level.

Impressions: Fun, comical approach to Zombie Apocalypse. Both my gun and tire iron were a bit laggy at times, not registering my clicks until long after they were made, and wasting nearly all the bullets on a newly loaded clip. Also, daaaaaaaaaaaaaaaaang that was a lot of Zombies. It felt like a repetitive sort of game, but I’m sure it’s a ball online. From what I gathered from the menu description offline mode is more of a shooting gallery of Zombies.

I’ve recently been playing a lot of Zombie Panic! Source, so this was a radically different approach that caught me off guard. Good work overall!

I liked it, but other than killing as many zombies as possible until boredom sets in, is there a story? It would be much better if there were some objectives to accomplish WHILE killing lots of zombies.

Hey all.

Thank you very much for the comments, suggestions, and encouragement for NOMBZ ONLINE.

The camera is pretty standard chase camera. WHat do you mean by “more” or “better”?

We’re going for a pretty simple arcade action kind of game, at least to start. As the game evolves, we may consider things like ammo counts.

This should be fixed now.

You probably didn’t kill them, just knocked them down. Only critical headshots kill a zombie and add to your kill score. One thing the game is currently really lacking is player instruction. I have tried to alleviate this in recent builds by putting a lot of info on the load screen.

Again, we’re going for that arcade action game thing. A crosshair would not be appropriate given the camera/gameplay as it would constantly be bouncing back and forth on the player’s forward.

Yep, you can do this. We tweaked zombie move speeds and damage a bit. I want to do more work on the scoring system so it’s based more on a “kills per minute” sort of mechanism. Still lots of gameplay evolution ahead, me thinks.

Unity3D networking.

Hm, as shown at the top of the screen, you should be able to press M to toggle mouse lock. Failing that, hitting Esc to bring up the Menu and then clicking Return to Game should lock the mouse. Failing that, well, something’s busted.

YES! :slight_smile:

Oh, for sure! More weapons and weapon upgrades are very much on the roadmap! I’m working on a military theme right and have added SMG and a thrown grenade. Very fun.

Again, this is simple arcade action type gameplay. We’re thinking of Robotron and Geometry Wars more than Quake or GTA.

Haha oops! That was a typo! Thanks for the catch.

Yeah, PC animations aren’t working quite right yet. We’re getting there.

Hm, OK, let me think about that.

We’re workin on it! And thanks.

Hrrm, I’d rather NOT have performance issues in SP, but there’s still some optimization tricks I can try.

Agree completely! This beta is mainly getting in a strong foundation before branching out. We have plans, believe me, we have plans. Muahahahaha!

Thanks again all!

Yeah! :smile:

this is very cool, i like it :smile:
more level please 8)

I mean, the ability to tilt etc. When I first started the level, I couldn’t see myself or the zombie that was attacking me. Or if I was against the wall and a zombie rushed from the side, if I turned, the building would be in the way and I’d have to run away until I could see again. It was just annoying. Perhaps making the obstructions partially transparent if they got in the way would work best. idk.

So they just become knocked out or something? Because they didn’t come after me even after standing up like the killed zombies.