I’m getting this in 2021.3.5f1 almost a year later and no fix. UNITY CEO needs to start aiming for stability than cloud builds and cloud compiles and cloud assets and other things almost no one uses.
Not sure if exactly the same issue, but for me, it seemed to resolve if you go into project settings > Quality > HDRP, and for each HDRP asset set the Maximum LOD level to a number greater than zero for Low, Medium and High.
My project is small so doesn’t make a big difference for me. (Unity 2021.3.4f1, HDRP version 12.1.7)
I am using Unity 2022.3.13 and I can’t seem to find individual HDRP values, only 1 and changing that doesn’t work… Can anybody help me, I ave n clue what to do.