I have this rotating disc and I want the cube (or the player) to move on/with it, as soon as it falls down (it is a rigidbody).
Is this supported by the physics-system?
I tried physics-material with different friction settings, but it doesn’t work. The cube drops on the record and sits there.
Friction to some degree will keep it on the surface but it depends on whether this record is really rotating visually or rotating via physics. Modifying the rotation of the Transform or instantly setting the Rigidbody rotation isn’t rotating through space, it’s instantly teleporting it from pose to pose so there’s no friction or real physical interaction involved.
Unless you need to to do other physics related stuff here you could quite simply place the box as a child of the record and let the Transform system update it. You’d make the box a Kinematic Rigidbody or remove the body completely and have the box collider attached to the body of the parent record.
Any other way of rotating the disc (i.e. setting transform.rotation, calling transform.Rotate/RotateAround, using animation…) won’t probably work as they bypass the friction calculation in the physics engine.