Hello, here is the usecase
Usecase :
1 - Exporting an object from blender (v2.8) to a unity object (urp project and simple 3d project).
2 - Attaching it a cloth (mesh rendered switch to skinned mesh rendered)
3 - (disabling the gravity in order to be sure that it won’t move).
4 - Pressing play → the object (mesh) is visible.
5 - Building the game → the object dissapears.
What I’ve already tryed: (with same result)
- Changing exported objects
- Playing with camera settings
- The skinned mesh rendered settings (Update when of screen to true and false)
- Build settings
- Changing import settings of the object (scale factor and convert unit, enable read write)
Hope someone can help me :(?