Objects from blender disappear when they have a cloth component attached in build but not in bebug (pressing play) (Unity 2019 URP and simple 3d project)

Hello, here is the usecase

Usecase :

1 - Exporting an object from blender (v2.8) to a unity object (urp project and simple 3d project).

2 - Attaching it a cloth (mesh rendered switch to skinned mesh rendered)

3 - (disabling the gravity in order to be sure that it won’t move).

4 - Pressing play → the object (mesh) is visible.

5 - Building the game → the object dissapears.

What I’ve already tryed: (with same result)

  • Changing exported objects
  • Playing with camera settings
  • The skinned mesh rendered settings (Update when of screen to true and false)
  • Build settings
  • Changing import settings of the object (scale factor and convert unit, enable read write)

Hope someone can help me :(?

I fix the issue.

2 elements are importants :

First : check the read/write enabled in the import section of your 3d model.


Then : verify that the aabb (white box) is in the field of view of your camera.