Hey guys.
I recently installed Google Play Services and downloaded the official Google AdMob plugin from here:
Installed it as new custom asset, and copied the services folder in my App/Plugins/Android folder.
[This is the current configuration, before that I tried following a YouTube video where i compiled some jar with Eclipse - didn’t work]
Here is the code I use:
using UnityEngine;
using System.Collections;
using GoogleMobileAds.Api;
public class mainMenuCamera : MonoBehaviour {
// Use this for initialization
void Awake()
{
RequestBanner ();
}
void Start () {
}
// Update is called once per frame
void Update () {
}
private void RequestBanner()
{
#if UNITY_EDITOR
string adUnitId = "unused";
#elif UNITY_ANDROID
string adUnitId = " ";
#else
string adUnitId = "unexpected_platform";
#endif
BannerView bannerView = new BannerView (adUnitId, AdSize.Banner, AdPosition.Top);
AdRequest request = new AdRequest.Builder ()
.AddTestDevice (AdRequest.TestDeviceSimulator)
.AddTestDevice ("2077ef9a63d2b398840261c8221a0c9b")
.Build ();
bannerView.LoadAd (request);
}
}
Nothing shows up again…
Thanks in advance.