When I heard about unity’s spherecast, I assumed it meant a spherical raycast that would start at a point and grow out until it hit something. I was wrong, but is it possible to produce a similar effect?
My ultimate goal: find the closest object in proximity to a point.
For-loops only work with a limitied number of objects, I’d rather just find the first object nearby.
I guess you could just loop spherecasts at increasing increments…
Did I just answer my own question? Is there a more practical or efficient way to do this?