Hello Unity community!
I am struggling to make a proper knockback script for my player, my current goal is to make him get pushed back everytime he gets hit by an enemy.
This is what I got:
void OnCollisionEnter2D(Collision2D collision)
{
if (collision.gameObject.tag == "Enemy")
{
myRigidbody.AddForce(new Vector2(10, 5) * 500);
}
}
My current problems:
- Knockback is not smooth at all
- Only gets knocked back to the left side, what if the enemy comes from the other side?
Thank you for your help in advance.