One of meshes keeps following the camera in scene mode for some reason?

This is really weird…
71443-handerror1.png

It looks somewhat normal here… (The hand is backwards).
but when I move my view, it does this:

71444-handerror2.png

It’s always turning, following my view.

This model is an imported .Blend model. I scaled it negatively (-1 on Blender’s x axis) to make its thumb face forward and look like the left hand.

Any solutions? Is this a glitch with Unity?

Fixed it. Just flip the normals in Blender (Go to edit and press W).