I am creating a cube on mouseDrag.
Starting point of Cube = First MouseDown say POINT1.
End Point or Length of the Cube is decided on MouseDrag say POINT2.
I have attached rigidbody and box collider to the cube.
I want to use this cube as a bat. The first POINT1 is fixed and POINT2 is moving.
Ball is moving in the screen. I want to hit the ball with this bat.
If I move the bat POINT2 slow and hit the ball then ball is deflected as per physics rules.
But If I move the bat POINT2 fast, ball is not getting deflected.
In OnCollisionEnter Method I am able to see collision of BAT and ball but ball is not getting deflected
The Screen shot of what I am trying to do is in below youtube link
Any help is appreciated.
Bopa
Can anyone help me out please?
– bopaCheck ball movement script, since you're saying you can find the collision between objects. Either you're trying in oncollisionenter() or ontriggerenter()
– sriram90I did find that the collision is happening in OnCollisionEnter. The thing is that if I draw the bat and do not move it. ball moves exactly as I want. If I move one end of bat fast then ball do not deflect but still see the collision in the method.
– bopa