Optimizing (even more) tilemap colliders

sorry for just now learning Unity and not being a pro like you in it, it is definitely my fault

now i searched better for what really “Auto sync transforms” does as it was not really clear based on what i found in the documentation
found Auto Sync Transforms
now it’s a bit clearer

i will try using kinematic and MovePosition as you suggested for those layers

thanks for the clarification and your time!