My unity editor crashes intermittently while saving the scene, or simulating the game (hitting play). Attached you’ll find my crash log from OS X.
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Hello Community! Unity keeps crashing on me and I'd love to figure out why, and how to fix it. I'm able to open the application, and use it for 30-60 minutes until randomly the mouse turns into the rainbow spinner and the system appears to lock up....
Hey. Editor is freezing on some actions. Like when you hit play or try to refresh assets (or change defined symbols in build settings). By freeze I mean that application becomes "unresponsive". Setup: Really big project. OS X 10.10.2 (14C99d)...
Reading time: 2 mins 🕑
Likes: 2 ❤
Log file: https://dl.dropboxusercontent.com/u/5401081/Unity%20OS%20X%20Crash%20Log.txt
Any assistance is greatly appreciated! Ever time the editor crashes, I lose the work since my last save. And because the editor crashes during a save - I lose a lot of work.
If it matters, I’m on the pro version.
Crashed again and lost the last hour of work… Incredibly frustrating…
Since my last post - the Unity Editor has crashed 6 more times.
I reset my Mac’s SMC (Reset the SMC of your Mac - Apple Support ) but the app continues to crash.
I’m not sure what else I can try?
I’ve updated to Unity 5. Editor is still crashing on me regularly. Here are some fresh crash logs:
Log one:
Process: Unity [15128]
Path: /Applications/Unity/Unity.app/Contents/MacOS/Unity
Identifier: com.unity3d.UnityEditor5.x
Version: Unity version 5.0.0f4 (5.0.0f4)
Code Type: X86-64 (Native)
Parent Process: ??? [1]
Responsible: Unity [15128]
User ID: 501
Date/Time: 2015-03-12 14:59:16.407 -0700
OS Version: Mac OS X 10.10.2 (14C109)
Report Version: 11
Anonymous UUID:
Sleep/Wake UUID:
Time Awake Since Boot: 60000 seconds
Time Since Wake: 6600 seconds
Crashed Thread: 0 Dispatch queue: com.apple.main-thread
Exception Type: EXC_BAD_ACCESS (SIGABRT)
Exception Codes: EXC_I386_GPFLT
Application Specific Information:
abort() called
Thread 0 Crashed:: Dispatch queue: com.apple.main-thread
0 libsystem_kernel.dylib 0x00007fff8fb11286 __pthread_kill + 10
1 libsystem_c.dylib 0x00007fff867dcb53 abort + 129
2 com.unity3d.UnityEditor5.x 0x0000000100718ae7 HandleSignal(int, __siginfo*, void*) + 1031
3 libmono.0.dylib 0x0000000105673ace mono_chain_signal + 71
4 libmono.0.dylib 0x00000001055c112f mono_sigsegv_signal_handler + 213
5 libsystem_platform.dylib 0x00007fff85544f1a _sigtramp + 26
6 com.unity3d.UnityEditor5.x 0x000000010025f535 delete_object_internal_step1(Object*) + 517
7 com.unity3d.UnityEditor5.x 0x000000010025e6b0 DestroySingleObject(Object*) + 240
8 com.unity3d.UnityEditor5.x 0x00000001005f46f2 DestroyObjectHighLevel(Object*, bool) + 994
9 com.unity3d.UnityEditor5.x 0x0000000100f7f866 ActiveEditorTracker::Element::~Element() + 38
10 com.unity3d.UnityEditor5.x 0x0000000100f81b28 ActiveEditorTracker::Rebuild() + 104
11 com.unity3d.UnityEditor5.x 0x0000000100f7ff5a ActiveEditorTracker::smile:idFlushDirty() + 426
12 com.unity3d.UnityEditor5.x 0x000000010115a9b2 SceneTracker::FlushDirty() + 2658
13 com.unity3d.UnityEditor5.x 0x0000000101003fc2 Application::UpdateScene(bool) + 898
14 com.unity3d.UnityEditor5.x 0x0000000100fff6d8 Application::TickTimer() + 2440
15 com.apple.Foundation 0x00007fff90145db3 __NSFireTimer + 95
16 com.apple.CoreFoundation 0x00007fff90dd3b64 __CFRUNLOOP_IS_CALLING_OUT_TO_A_TIMER_CALLBACK_FUNCTION__ + 20
17 com.apple.CoreFoundation 0x00007fff90dd37f3 __CFRunLoopDoTimer + 1059
18 com.apple.CoreFoundation 0x00007fff90e46dbd __CFRunLoopDoTimers + 301
19 com.apple.CoreFoundation 0x00007fff90d90288 __CFRunLoopRun + 2024
20 com.apple.CoreFoundation 0x00007fff90d8f858 CFRunLoopRunSpecific + 296
21 com.apple.HIToolbox 0x00007fff8e09eaef RunCurrentEventLoopInMode + 235
...
Log two:
Process: Unity [15120]
Path: /Applications/Unity/Unity.app/Contents/MacOS/Unity
Identifier: com.unity3d.UnityEditor5.x
Version: Unity version 5.0.0f4 (5.0.0f4)
Code Type: X86-64 (Native)
Parent Process: ??? [1]
Responsible: Unity [15120]
User ID: 501
Date/Time: 2015-03-12 14:31:06.830 -0700
OS Version: Mac OS X 10.10.2 (14C109)
Report Version: 11
Anonymous UUID: xxx
Sleep/Wake UUID: xxx
Time Awake Since Boot: 59000 seconds
Time Since Wake: 4900 seconds
Crashed Thread: 0 Dispatch queue: com.apple.main-thread
Exception Type: EXC_BAD_ACCESS (SIGABRT)
Exception Codes: EXC_I386_GPFLT
Application Specific Information:
abort() called
Thread 0 Crashed:: Dispatch queue: com.apple.main-thread
0 libsystem_kernel.dylib 0x00007fff8fb11286 __pthread_kill + 10
1 libsystem_c.dylib 0x00007fff867dcb53 abort + 129
2 com.unity3d.UnityEditor5.x 0x0000000100718ae7 HandleSignal(int, __siginfo*, void*) + 1031
3 libmono.0.dylib 0x0000000105673ace mono_chain_signal + 71
4 libmono.0.dylib 0x00000001055c112f mono_sigsegv_signal_handler + 213
5 libsystem_platform.dylib 0x00007fff85544f1a _sigtramp + 26
6 com.unity3d.UnityEditor5.x 0x000000010073d4e9 Scripting::ConnectScriptingWrapperToObject(MonoObject*, Object*) + 377
7 com.unity3d.UnityEditor5.x 0x00000001018025e9 ActiveEditorTracker_Get_Custom_PropActiveEditors(MonoObject*) + 297
8 ??? 0x000000013d9628a2 0 + 5328218274
9 ??? 0x000000013ed254cc 0 + 5348938956
10 ??? 0x0000000130d8597a 0 + 5114452346
11 libmono.0.dylib 0x00000001055c2dcc 0x1055b9000 + 40396
12 libmono.0.dylib 0x00000001056e6cb7 mono_runtime_invoke + 114
13 libmono.0.dylib 0x00000001056ec9a9 mono_runtime_invoke_array + 841
14 libmono.0.dylib 0x00000001056ac3c6 0x1055b9000 + 996294
15 ??? 0x0000000130b5b533 0 + 5112182067
16 ??? 0x0000000130b5990c 0 + 5112174860
17 ??? 0x00000001310b91a6 0 + 5117809062
18 ??? 0x000000013780153d 0 + 5226108221
19 ??? 0x0000000137801440 0 + 5226107968
20 ??? 0x000000013ed24ee7 0 + 5348937447
21 ??? 0x000000013ed24e30 0 + 5348937264
...
Jaimi
March 13, 2015, 12:00am
6
I had this happen when I was using “DestroyImmediate” in an editor script. It sounds like that may be the case here - search through your scripts, and make sure nothing is calling that.
(I had to detect if I was in the editor, and call Destroy instead)
Thanks for the suggestion Jaimi. I don’t recall using that method anywhere. Just to be safe, I searched my whole codebase and wasn’t able to find “DestroyImmediate” anywhere.
On a positive note - I’ve noticed I haven’t been experiencing the crashing in other Unity projects, so it must be something to do with this specific project. The crashing happens so intermittently that it would be hard to pin-point the problem if I started removing things at random.
I’ll keep digging.
Still crashing - I wanted to add more logs:
Editor-prev.log:
Initialize mono
Mono path[0] = '/Applications/Unity/Unity.app/Contents/Frameworks/Managed'
Mono path[1] = '/Applications/Unity/Unity.app/Contents/Frameworks/Mono/lib/mono/2.0'
Mono config path = '/Applications/Unity/Unity.app/Contents/Frameworks/Mono/etc'
Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,defer=y
2015-03-16 18:16:34.203 Unity[31395:5147611] NSDocumentController Info.plist warning: The values of CFBundleTypeRole entries must be 'Editor', 'Viewer', 'None', or 'Shell'.
LICENSE SYSTEM [20150316 18:16:34] No start/stop license dates set
LICENSE SYSTEM [20150316 18:16:34] Next license update check is after 2015-03-18T00:40:01
IsTimeToCheckForNewEditor: Update time 1426207435 current 1426554994
Failed iPhone Remote Bonjour Service Erik’s MacBook Pro._unityiphoneremote._tcp..158230188.members.btmm.icloud.com.
(Filename: /Users/builduser/buildslave/unity/build/Editor/Platform/OSX/iPhone/iPhoneRemoteBonjourServer.mm Line: 113)
Failed iPhone Remote Bonjour Service Erik’s MacBook Pro._unityiphoneremote._tcp..local.
(Filename: /Users/builduser/buildslave/unity/build/Editor/Platform/OSX/iPhone/iPhoneRemoteBonjourServer.mm Line: 113)
/Users/erikbye/Unity/Petranarian/Vet Island
Loading GUID <-> Path mappings...0.023659 seconds
Loading Asset Database...0.079849 seconds
AssetDatabase consistency checks...0.040843 seconds
Initialize engine version: 5.0.0f4 (5b98b70ebeb9)
GfxDevice: creating device client; threaded=1
OpenGL:
Version: OpenGL 2.1 [2.1 NVIDIA-10.2.1 310.41.15f01]
Renderer: NVIDIA GeForce GT 650M OpenGL Engine
Vendor: NVIDIA Corporation
VRAM: 1024 MB
Extensions: GL_ARB_color_buffer_float GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_seamless_cube_map GL_ARB_shader_objects GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_transpose_matrix GL_ARB_vertex_array_bgra GL_ARB_vertex_blend GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_debug_label GL_EXT_debug_marker GL_EXT_depth_bounds_test GL_EXT_draw_buffers2 GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture_array GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_s3tc GL_EXT_texture_env_add GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_rectangle GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array_bgra GL_APPLE_aux_depth_stencil GL_APPLE_client_storage GL_APPLE_element_array GL_APPLE_fence GL_APPLE_float_pixels GL_APPLE_flush_buffer_range GL_APPLE_flush_render GL_APPLE_object_purgeable GL_APPLE_packed_pixels GL_APPLE_pixel_buffer GL_APPLE_rgb_422 GL_APPLE_row_bytes GL_APPLE_specular_vector GL_APPLE_texture_range GL_APPLE_transform_hint GL_APPLE_vertex_array_object GL_APPLE_vertex_array_range GL_APPLE_vertex_point_size GL_APPLE_vertex_program_evaluators GL_APPLE_ycbcr_422 GL_ATI_separate_stencil GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_IBM_rasterpos_clip GL_NV_blend_square GL_NV_conditional_render GL_NV_depth_clamp GL_NV_fog_distance GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_point_sprite GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod
GL: Detected 1024 MB VRAM
Begin MonoManager ReloadAssembly
Platform assembly: /Applications/Unity/Unity.app/Contents/Frameworks/Managed/UnityEngine.dll (this message is harmless)
Platform assembly: /Applications/Unity/Unity.app/Contents/Frameworks/Managed/UnityEditor.dll (this message is harmless)
Platform assembly: /Applications/Unity/Unity.app/Contents/Frameworks/Managed/Unity.Locator.dll (this message is harmless)
Platform assembly: /Applications/Unity/Unity.app/Contents/Frameworks/Managed/Unity.DataContract.dll (this message is harmless)
Platform assembly: /Applications/Unity/Unity.app/Contents/Frameworks/Mono/lib/mono/2.0/System.Core.dll (this message is harmless)
Platform assembly: /Applications/Unity/Unity.app/Contents/Frameworks/Managed/Unity.IvyParser.dll (this message is harmless)
Platform assembly: /Applications/Unity/Unity.app/Contents/Frameworks/Mono/lib/mono/2.0/System.dll (this message is harmless)
Platform assembly: /Applications/Unity/Unity.app/Contents/Frameworks/Mono/lib/mono/2.0/System.Xml.dll (this message is harmless)
Platform assembly: /Applications/Unity/Unity.app/Contents/Frameworks/Mono/lib/mono/2.0/System.Configuration.dll (this message is harmless)
Platform assembly: /Applications/Unity/Unity.app/Contents/PackageManager/Unity/PackageManager/5.0.0/Unity.PackageManager.dll (this message is harmless)
Initializing Unity.PackageManager (PackageManager) v5.0.0 for Unity v5.0.0f4
Setting Android v5.0.0 for Unity v5.0.0f4 to /Applications/Unity/Unity.app/Contents/PlaybackEngines/AndroidPlayer
Setting BlackBerry v5.0.0 for Unity v5.0.0f4 to /Applications/Unity/Unity.app/Contents/PlaybackEngines/BlackBerryPlayer
Setting StandaloneLinux v5.0.0 for Unity v5.0.0f4 to /Applications/Unity/Unity.app/Contents/PlaybackEngines/LinuxStandaloneSupport
Setting StandaloneOSXIntel v5.0.0 for Unity v5.0.0f4 to /Applications/Unity/Unity.app/Contents/PlaybackEngines/MacStandaloneSupport
Setting WebGL v5.0.0 for Unity v5.0.0f4 to /Applications/Unity/Unity.app/Contents/PlaybackEngines/WebGLSupport
Setting StandaloneWindows v5.0.0 for Unity v5.0.0f4 to /Applications/Unity/Unity.app/Contents/PlaybackEngines/WindowsStandaloneSupport
Setting iOS v5.0.0 for Unity v5.0.0f4 to /Applications/Unity/Unity.app/Contents/PlaybackEngines/iossupport
Setting GUISystem v5.0.0 for Unity v5.0.0f4 to /Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/GUISystem
...
Editor.log:
Initialize mono
Mono path[0] = '/Applications/Unity/Unity.app/Contents/Frameworks/Managed'
Mono path[1] = '/Applications/Unity/Unity.app/Contents/Frameworks/Mono/lib/mono/2.0'
Mono config path = '/Applications/Unity/Unity.app/Contents/Frameworks/Mono/etc'
Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,defer=y
2015-03-17 11:23:51.056 Unity[34428:6107421] NSDocumentController Info.plist warning: The values of CFBundleTypeRole entries must be 'Editor', 'Viewer', 'None', or 'Shell'.
LICENSE SYSTEM [20150317 11:23:51] No start/stop license dates set
LICENSE SYSTEM [20150317 11:23:51] Next license update check is after 2015-03-18T00:40:01
IsTimeToCheckForNewEditor: Update time 1426207435 current 1426616631
Failed iPhone Remote Bonjour Service Erik’s MacBook Pro._unityiphoneremote._tcp..158230188.members.btmm.icloud.com.
(Filename: /Users/builduser/buildslave/unity/build/Editor/Platform/OSX/iPhone/iPhoneRemoteBonjourServer.mm Line: 113)
Failed iPhone Remote Bonjour Service Erik’s MacBook Pro._unityiphoneremote._tcp..local.
(Filename: /Users/builduser/buildslave/unity/build/Editor/Platform/OSX/iPhone/iPhoneRemoteBonjourServer.mm Line: 113)
/Users/erikbye/Unity/Petranarian/Vet Island
Loading GUID <-> Path mappings...0.024712 seconds
Loading Asset Database...0.080601 seconds
AssetDatabase consistency checks...0.215551 seconds
Initialize engine version: 5.0.0f4 (5b98b70ebeb9)
GfxDevice: creating device client; threaded=1
OpenGL:
Version: OpenGL 2.1 [2.1 NVIDIA-10.2.1 310.41.15f01]
Renderer: NVIDIA GeForce GT 650M OpenGL Engine
Vendor: NVIDIA Corporation
VRAM: 1024 MB
Extensions: GL_ARB_color_buffer_float GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_seamless_cube_map GL_ARB_shader_objects GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_transpose_matrix GL_ARB_vertex_array_bgra GL_ARB_vertex_blend GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_debug_label GL_EXT_debug_marker GL_EXT_depth_bounds_test GL_EXT_draw_buffers2 GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture_array GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_s3tc GL_EXT_texture_env_add GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_rectangle GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array_bgra GL_APPLE_aux_depth_stencil GL_APPLE_client_storage GL_APPLE_element_array GL_APPLE_fence GL_APPLE_float_pixels GL_APPLE_flush_buffer_range GL_APPLE_flush_render GL_APPLE_object_purgeable GL_APPLE_packed_pixels GL_APPLE_pixel_buffer GL_APPLE_rgb_422 GL_APPLE_row_bytes GL_APPLE_specular_vector GL_APPLE_texture_range GL_APPLE_transform_hint GL_APPLE_vertex_array_object GL_APPLE_vertex_array_range GL_APPLE_vertex_point_size GL_APPLE_vertex_program_evaluators GL_APPLE_ycbcr_422 GL_ATI_separate_stencil GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_IBM_rasterpos_clip GL_NV_blend_square GL_NV_conditional_render GL_NV_depth_clamp GL_NV_fog_distance GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_point_sprite GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod
GL: Detected 1024 MB VRAM
Begin MonoManager ReloadAssembly
Platform assembly: /Applications/Unity/Unity.app/Contents/Frameworks/Managed/UnityEngine.dll (this message is harmless)
Platform assembly: /Applications/Unity/Unity.app/Contents/Frameworks/Managed/UnityEditor.dll (this message is harmless)
Platform assembly: /Applications/Unity/Unity.app/Contents/Frameworks/Managed/Unity.Locator.dll (this message is harmless)
Platform assembly: /Applications/Unity/Unity.app/Contents/Frameworks/Managed/Unity.DataContract.dll (this message is harmless)
Platform assembly: /Applications/Unity/Unity.app/Contents/Frameworks/Mono/lib/mono/2.0/System.Core.dll (this message is harmless)
Platform assembly: /Applications/Unity/Unity.app/Contents/Frameworks/Managed/Unity.IvyParser.dll (this message is harmless)
Platform assembly: /Applications/Unity/Unity.app/Contents/Frameworks/Mono/lib/mono/2.0/System.dll (this message is harmless)
Platform assembly: /Applications/Unity/Unity.app/Contents/Frameworks/Mono/lib/mono/2.0/System.Xml.dll (this message is harmless)
Platform assembly: /Applications/Unity/Unity.app/Contents/Frameworks/Mono/lib/mono/2.0/System.Configuration.dll (this message is harmless)
Platform assembly: /Applications/Unity/Unity.app/Contents/PackageManager/Unity/PackageManager/5.0.0/Unity.PackageManager.dll (this message is harmless)
Initializing Unity.PackageManager (PackageManager) v5.0.0 for Unity v5.0.0f4
Setting Android v5.0.0 for Unity v5.0.0f4 to /Applications/Unity/Unity.app/Contents/PlaybackEngines/AndroidPlayer
Setting BlackBerry v5.0.0 for Unity v5.0.0f4 to /Applications/Unity/Unity.app/Contents/PlaybackEngines/BlackBerryPlayer
Setting StandaloneLinux v5.0.0 for Unity v5.0.0f4 to /Applications/Unity/Unity.app/Contents/PlaybackEngines/LinuxStandaloneSupport
Setting StandaloneOSXIntel v5.0.0 for Unity v5.0.0f4 to /Applications/Unity/Unity.app/Contents/PlaybackEngines/MacStandaloneSupport
Setting WebGL v5.0.0 for Unity v5.0.0f4 to /Applications/Unity/Unity.app/Contents/PlaybackEngines/WebGLSupport
Setting StandaloneWindows v5.0.0 for Unity v5.0.0f4 to /Applications/Unity/Unity.app/Contents/PlaybackEngines/WindowsStandaloneSupport
Setting iOS v5.0.0 for Unity v5.0.0f4 to /Applications/Unity/Unity.app/Contents/PlaybackEngines/iossupport
Setting GUISystem v5.0.0 for Unity v5.0.0f4 to /Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/GUISystem
...
Player.log:
Mono path[0] = '/Library/Internet Plug-Ins/Unity Web Player.plugin/Contents/Frameworks/StableUnityPlayer3.x.x-x86_64.bundle/Contents/Resources'
Mono path[1] = '/Library/Internet Plug-Ins/Unity Web Player.plugin/Contents/Frameworks/Mono-x86_64.bundle/Contents/Resources'
Mono config path = '/Library/Internet Plug-Ins/Unity Web Player.plugin/Contents/Frameworks/Mono-x86_64.bundle/Contents/Resources/etc'
Initialize engine version: 4.6.0f3 (baa08375511f)
GfxDevice: creating device client; threaded=0
LoadSystemBundle - Could not create bundle URL for framework 'OpenGL.framework'
OpenGL:
Version: OpenGL 2.1 [2.1 NVIDIA-10.2.1 310.41.15f01]
Renderer: NVIDIA GeForce GT 650M OpenGL Engine
Vendor: NVIDIA Corporation
VRAM: 1024 MB
Extensions: GL_ARB_color_buffer_float GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_seamless_cube_map GL_ARB_shader_objects GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_transpose_matrix GL_ARB_vertex_array_bgra GL_ARB_vertex_blend GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_debug_label GL_EXT_debug_marker GL_EXT_depth_bounds_test GL_EXT_draw_buffers2 GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture_array GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_s3tc GL_EXT_texture_env_add GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_rectangle GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array_bgra GL_APPLE_aux_depth_stencil GL_APPLE_client_storage GL_APPLE_element_array GL_APPLE_fence GL_APPLE_float_pixels GL_APPLE_flush_buffer_range GL_APPLE_flush_render GL_APPLE_object_purgeable GL_APPLE_packed_pixels GL_APPLE_pixel_buffer GL_APPLE_rgb_422 GL_APPLE_row_bytes GL_APPLE_specular_vector GL_APPLE_texture_range GL_APPLE_transform_hint GL_APPLE_vertex_array_object GL_APPLE_vertex_array_range GL_APPLE_vertex_point_size GL_APPLE_vertex_program_evaluators GL_APPLE_ycbcr_422 GL_ATI_separate_stencil GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_IBM_rasterpos_clip GL_NV_blend_square GL_NV_conditional_render GL_NV_depth_clamp GL_NV_fog_distance GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_point_sprite GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod
GL: Detected 229315400 MB VRAM
Loading webdata version: 4.3.0f4
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orb
March 17, 2015, 6:53pm
9
The Unity 5 log after crashing makes it look like it’s crashing during GC flush, possibly related to a custom editor thing?
The last log indicates you’ve removed a script that some object is referencing. Might be an idea to find that and remove the empty behaviour.
Thanks for the suggestion Orb. I’ll take out any custom editor scripts I can find and report back.
I’m happy to report back that the issue is now resolved. It’s been a few weeks crash-free.
I removed all 3rd party editor scripts. There’s a solid chance my PSD 2 Unity plugin was causing the issue: GitHub - Banbury/UnityPsdImporter: Advanced PSD importer for Unity3D
Since removing that plugin - Unity hasn’t been crashing on my mac.
Cheers!
Same thing for me, the editor crashed after compilation, then save the scene (U v5.1). It was due to a plugin.
Thanks