Dear liquify, Just a 2 cents. TL DR: Some did and it worked (but very few…most devs make nothing outside Steam on their websites direct-selling); it’s almost (today) a Necessity/forced/you have not much choice but sell there (if you seek a financial return out of your game/doing it as a business making games).
From what I gathered, it is not more lucrative (in general) and some devs who sold their outside steam saw little or no return. It was more profitable releasing on steam, than Off of steam. There are others like itch io, but there the ‘purchasing’/‘selling potential’/‘audience number’ much lower; devs said, in general, that on itch.io it was 1/10th the Steam sales, it matches roughly the audience numbers difference between the two websites. It’s not so much the audience numbers it’s the ‘Purchasers’ numbers; people that Actually Purchase/Convert into Purchase(r)s. You can have a (wish) list of 100,000 people; but if only 100 people out of them, actually, buy the game that is poor quality wish list/poor conversion to purchaser. It’s better to have a smaller 1000 wishlist, and 500 people buy your game out of that 1000 (instead of 100 people out of 100,000). That, is Higher Quality Wishlist. So it’s not just ‘wishlist number’, it’s
Quality of wishlist (conversion to buyer/conversion-to-buy %ratio) that matters too/more.
As other said, there are extra-costs to maintaining a website of your own to sell your game (albeit Paypal is 5% cost, while Steam is 30% cost of your game’s revenue; but Steam takes care of all the billing thing…it depends if you feel it is worth the services they offer you vs the cost they ask; for some, it’s not, and prefer doing it on their own website).
And, as others stated, the fact that Giant game devs/publishers like EA are not selling their games through their own platforms…but through Steam…is demonstrative that selling your game outside Steam is seen a bit ‘suicidal’…in the sense, that you are in ‘barren/empty land’…with your ‘unknown website’ that no one will come to. Steam has 150 million user base, that’s an immense audience potential, right ther on website. With your website, you have to make them come. That’S extremely hard to make people come to ‘off-steam’ website to sell a game. People only/mostly only go to Steam, Gog, itch io, epic and that’s about it. You must (As others said) Market it, with ads, or you know find a way to market to as many eyeballs - so that people Know your website Exists (to care/to come).
More there are other Very important things…why they will come (or not), besides the marketing of it.
And that,S the Quality of it, the Exection of your game…like if it’s polished/high-quality…like a AAA game. And that the audience cares/likes your game – but specifically – Wants your game. So, the ‘wanting potential’.
If your audience (the targeted one for your game) is not interested in your game, do not want it…
almost, certain, it’s pointless to do this off-steam → you will sell nothing/almost nothing.
It will be even Worse…than selling on Steam (even if the results would be atrocious on Steam…they (nearly/assuredly) would still be better…than on your off-steam ‘direct’ website to buy your game there; where there they would be nill).
As others said, ‘making the traffic come’ is hard…on an unknown/obscure website by an obscure indie dev.
Don’t trust → no buy.
Some say: ‘‘No Steam?..No buy.’’.
It’s that dire with some peolpe, it’s Steam – or nothing else. Which is extreme/ultimatumist about it; but, that’S how they feel – they don’T want to ‘spread’ over 15 different websites/game launchers/platforms…they wish to stick to 2-3 ot so;;; so that means, Steam, Xbox, PSN, and maybe Epic…and, that’s all she wrote home about/…that’s about it.
I also think that ‘F2P’ games can be good/bad…like good for being free (F2P) but bad because they may think your f2p game/is obscure and like not worth bothering/or is crap…in essence…the fact your are Off Steam…reduces the trust and ‘belief’ in your game…Steam is like a sort trust booster and ‘credibility’ of your game – because, you, are -On- Steam…the only reason. Like, there may be a certain : ‘‘Not on Steam?..Don’t Exist…’’…in essence, if your game is not on steam they may literraly think your game is non-existent/not-worth-bothering – Even IF - they know it does exist. Their mind - is made…your game does not exist (in their mind). Because → not on steam.
No Steam → Non-existence.
2 games tried so…and did actually well…One Hour One Life and Escape from Tarkov…both these games sold decently well (they are both indie games…high quality) they were sold Off of steam…on their websites. One Hour One Life sold about 20,000 copies while Escape from Tarkov sold 200,000 copies (that was a few years ago…I would say now it’S close to 500,000 copies); they decided to skip Steam. And it worked for them.
Mostly, because, of ‘Wanting Potential’ of their games…gamers Wanted tehir games…and Of Course…tehy both did Marketing to Attract the players to Their Website…and buy it there. So, It is combination of having an Excellent Game + Wanting Potential Audience/They want your game + Reputation (this is not mandatory…but helps).
Both these devs had experience and were ‘known’…not really ‘obscure’ devs…so it helped a bit – they foudn the audience real quick because audience ‘knew them’…already. So that helps a lot too.
But it’s not the entire equation…you may be Unknown to the audience…you just must become Known that Showing your game…and let your game speak of itself. They will Want your game – or not.And if they Want your Game (reallly) many of them Will be willing to ‘make an exception’ of ‘going on an obscure website to download it/buy it/skip Steam’…
for ‘this game’ specifically. So people are not Necessarily going to refuse (Well not Everybody) you just because you did not release on Steam. IF you have a Great Game that people (Really) Want…trust me, there will be people, willing and they will accept this ‘small concession’ (of having to get your game outside steam…) because they really want it.
So, no, selling your game outside Steam is not a Total ‘arrest’ to selling your game. butyou Absolutely Need your game to be Wanted (thus, be Excellent in its execution and that people like the genre, graphics, gameplay…etc…that game…they want it and willing to pay for it and Even Willing to Go Buy It – Off of steam).
Thank you for reading.
Just a 2 cents.
PS: I wrestled with that too…I may do it too it’s that I fear that if you sell your game on Steam…and it has 0 traction and people think it sckks and is not worth it…it’s almost as if now your option of seelling ‘outside Steam’ ‘as plan B’…is over and out…because if no one bought anythingo n Steam…it’s a clear indicator…that most likely no one will buy your game…off Steam also. I.e. Starting - with the ‘off steam’ approach allows you to go to Steam - Later; this door is more open even if you sell nothing on your website…like the next step… but if you Start with Steam…and it does not work… it’s over. about ‘selling your game in big numbers of copies sold’. Because, you could say, Steam is a quite good ‘pulse’ of what gamers think (in general) not all audiences are the same of course; but, the purchasing potential on steam is probably a good revelator/indicator…of things ‘outside’ Steam. Offsite → Steam → Epic → Consoles…somethingl like that; there is no ‘one’ way to go about it and it not necessarily a 1,2,3 step fashion…you might do 2-things or more at the same time; like, literally Release the game on All these platforms - all at the same time (same-time ‘multi-release’).