I am developing a standalone node based editor with unity at the moment, and even though some extra widgets/components would help, its not as limiting as i thought it would be if you have a more modern-gaming approach to your UI. Here is a wip of my editor application which is basically a direct copy of the discord ui , since i spent a lot of time on discord while developing it ![]()
On the other hand, for more traditional tools winforms is just fine!