I’d like to pick up this thread altough it is an older one, but this approach is exactly what I need for my procedural planet project. Placing one of these cloud objects in my szene I’d like to use these Particle Clouds to place them around my procedurally generated planet.
As I want to have a certain cloud structure, my idea is not to use randomly placed particles, but position them based on x,y,z coordinates of the positions of a sphere, stored in an array. Based on a perlin noise result I then want to decide if I place each particle cloud or not (maybe additionally randomly changing its height position above the planet, and also some +/- changes of the size.
I think simply using Unitys Particle Emitter is not the right way, as I need Perlin to place the objects.
So far so good, but can anyone give me a hint which kind of object I need to instanciate via C# to place these Cloud Particles in here? As I am new to Unity I am not sure about that. In Ogre3D I’ve used Point Sprites if I remeber right. Something like a sprite / particle or small plane always facing the camera which can be applied with the material.
Can anyone give me a hint what would suit best?