I setup a particle system, and it seems to be causing lag despite it being very simple. I thought it might have been from instantiating and destroying the particle, but the profiler shows what I think is rendering to be the issue. The particle system spawns around 10-20 rock meshs (~190 triangles). The rocks have a material with a shader put on them, but removing the shader and putting a basic material on doesn’t seem to impact the performance. Around 5 of these particle effects are active at most, as it is spawned when the player clicks a gameobject.
Performance is impacted by deep profile, usually fps in a build is 1000 to 1200, but particle effects drop it to around 300 - 500 fps. The light green areas are when the particle system is active.