Particles - Quick Question

Hello,

I have a (hopefully) quick question, (first a little explanation of what Im doing) Here goes:

Im playing around with the particle system in unity. I was reading through the component tutorials trying different things.

http://unity3d.com/support/documentation/Components/class-MeshParticleEmitter.html

creating particles and different colors to the particles

I went on to try:

http://unity3d.com/support/documentation/Manual/HOWTO-MeshParticleEmitter.html

Which is:

To customize the look of the particles that are emitted:

Choose Assets->Create->Material from the menu bar.
In the Material Inspector, select Particles->Additive from the shader drop-down.
Drag drop a texture from the Project view onto the texture slot in the Material Inspector.
Drag the Material from the Project View onto the Particle System in the Scene View.
You should now see textured particles emitting from the mesh.

Here is the Question or Problem:
I used to be able to create colored particle systems and now
Every-time I try to create “A New Mesh” particle system, the particles come out as a black squares instead of colored ones.
How do I get back to creating colored ones?

Its like its stuck on the customized particles because its emitting black squares instead of the colored ones like a regular particle system, (even if I choose a color, the color dose not show up in the scene or game view within unity).

Sincerely,
Michael

P.S. I hope someone understood the question, for some reason I just cant seem to figure this one out. I even tried creating a new scene hoping it would start back to normal but no such luck ???

Its possibly the shader, change it back to “Particles>Additive” and see if that helps

AC

Hey Targos,

Thank you for the reply I appreciate it. I did try and change the shader back to additive but no luck.

I tried all of the other shaders and smoke works :wink: So if I need colored particles for now i’ll just use smoke and be able to change Particle Animator color options untill I can figure it out.

Thanks Though :slight_smile:

Check all the particle emmitters nodes in the inspector, and look for the “Material” slots. these are where your materials should be- if youve made one emmitter that looks right, you should be able to drop its material into the little slot where currently you have the black material.

Sorry I may mave misinterpreted your first post- wouldnt be the first time

:slight_smile:

HTH
AC