Hi guys
i updated my next game with unity 5 but sadly i see that physic is very different from unity 4.6.1.
It looks the problem is the friction wich seems to don’t do his job properly.
In unity 4.6.1, i have a very simple scene where 3 cubes fall on a ground and stay in the same position because of the friction ( with dynamic friction:0.6 and static friction:1 in their physical material)
If i update this scene in unity 5
The friction don’t seem to work enough and cubes slide slowly. Even if i put a static and dynamic friction to 1000.

What’s the problem? Is there a problem with the way i use friction? How can i have the same dynamics than in unity4?
Thanks a lot.
Nathan
Try a different friction mode. If my memory serves correctly you can multiply the frictions together or add them.
– meat5000