Hello! Im getting error:
not all code paths return a vale
I know, i must return something but i can’t solve it. return nearestmob; or return nearestmob.collider; wont help.
i need a closest target from this part.
public Collider SortTargets()
{
Collider[] cols = Physics.OverlapSphere(this.transform.position, attackMaximumDistance);
foreach (Collider col in cols)
{
if (col.tag == "Monster")
{ Debug.Log("wee");
if ((Vector3.Distance(col.transform.position, turretHead.position) < closestMobDistance) || closestMobDistance == 0)
{
closestMobDistance = Vector3.Distance(col.transform.position, turretHead.position);
nearestmob = col.gameObject;
return nearestmob.collider;
}
}
}
}
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