Pixel Perfect Camera jittering

As I said my Pixel Perfect Camera is making my player jitter when its turned on

I am 100% sure it is the Pixel Perfect Camera, here is some evidence:

@jdogzbest I have run into the exact same issue. Have you found a way to fix this?

I believe it depends on how you’re moving the camera and player. I’ve also heard setting the Player’s rigidbody to Interpolate (not sure if it helps). I’d recommend having your camera use SmoothDamp() to follow the player. Here’s how my camera works:

    private Transform Player;
    //Offset because I need my camera to have a lower Z position than everything else
    private Vector3 Offset = new Vector3(0, 0, -20);
    [SerializeField] private float SmoothSpeed = 0.1f;

    private Vector3 Velocity = Vector3.zero;

    void Start()
    {
        Player = GameObject.FindGameObjectWithTag("Player").transform;
        transform.position = Player.position;

    }

    void FixedUpdate()
    {
        Vector3 desiredPosition = Player.position + Offset;
        Vector3 smoothedPosition = 
        Vector3.SmoothDamp(transform.position, desiredPosition, ref Velocity, SmoothSpeed);

        transform.position = smoothedPosition;
    }

@jdogzbest