Plans for AssetStore -> Packages?

Are there plans in the future someday for the assetstore to utilize the Package Manager?
Obviously since the Package Manager is not finished this could happen in years, just wondering if it’s even viable.

The gains I see:

  • Less work for Unity, since reusing code (although switching will take work)
  • Allow projects to have dependencies on assets, so less stuff on on source control
  • Project can pick specific asset version, unlike the current assetstore
  • Any features added to package manager magically adds features to the asset store, essentially

Josh

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Hi @joshcamas ,

This is exactly our plan. Even though we are progressing well, this is not a simple task to integrate this new format in the Asset Store ecosystem. We still need a bit of time but stay tuned!

Regards,

Pascal

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Awesome! No rush, I’m just glad it’s planned! :slight_smile:

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Great to hear that this is still planned!

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Thanks for the info, @okcompute_unity . I had heard at Unite last year that this was coming, but no other details. Adding a watch on this thread, so please keep us updated here or post a link here to any official thread if you create one. :slight_smile:

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@okcompute_unity I have a question. Will the next version of package manager could download the asset from store into packages folder instead of directly under project

In 2019.3.0a10 it seem like even package manager has the new ability to manage My Assets it still download asset under project folder

I wish that the package manager could really treat old asset package like a new package system, separate package from project, and have high hope when it was announced that UPM has feature My Assets in alpha version so I am very disappointed

The sooner the better :wink: I have actually started moving some packages in our project to UPM packages but this only works acceptably well with version control access (like the SteamVR Unity Plugin) - otherwise, it’s currently an update nightmare.

I’m also interested in a timeline for when the new packages system may be compatible with the Asset Store. When starting a new product now, would it still make sense to use the old format or can we expect new package support within the next few months?

Interested to know progress/timeline on this too!

Hi everyone,

Please refer to the following thread: ETA of Asset Store supports Package Manager where this question has been addressed by one of my colleagues.

Unfortunately I don’t have anything additional to add at this time. Sorry for the inconvenience, and thank you for your patience and understanding!

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Thought I’d ping for an update. :wink:

Couldn’t find any information that Package Manager packages for Unity Asset Store distribution is now available, so I’m assuming this hasn’t happened yet and isn’t going to happen in the near term (ie 2023) right?

Just need to know how I should setup my UAS projects for development, I’m currently using PM packages looks like I need to move all that back to Assets/Plugins/ and rely solely on Assembly Defs.