Hello i have one problem with my code. im Making game with levels 1,2,3 etc. When i finished 1 level i set playerprefs on 2 and delete the image lock from 2 level. When i finish the level 2 set playerprefs on 3 and level 3 is available. 3 levels are available and i when to play level 1 again and finish playerprefs set again on 2 and lock my 3 level. itts any way to save the higest value from playerprefs? Sory for my bad english
Here is code:
void Start () {
if(PlayerPrefs.GetInt("NewLevel2Save") == 2)
{
GameObject.Find("lock2").GetComponent<Image>().enabled = false;
}
if(PlayerPrefs.GetInt("NewLevel2Save") == 3)
{
GameObject.Find("lock2").GetComponent<Image>().enabled = false;
GameObject.Find("lock3").GetComponent<Image>().enabled = false;
PlayerPrefs.Save ();
}
}
Thanks for help ![]()
