Playing move animation from fbx file

Hi. I’m newbie in Unity, and have a little problem. I’ve got a three .fbx file
jump.fbx (jump animation)
turn.fbx (turn left and right animation)
mixed.fbx (some more animation like run, walk etc.)
and i’ve got this script for move (without animation).

#pragma strict

var walkSpeed : float = 7;
var gravity : float = 50;
var rotationSpeed : float = 10;
var yRot : float;

function Update () {
	var Controller : CharacterController = GetComponent(CharacterController);
	var vertical : Vector3 = transform.TransformDirection(Vector3.forward);
	var horizontal : Vector3 = transform.TransformDirection(Vector3.right);
	
	if(Input.GetAxis("Vertical") || Input.GetAxis("Horizontal")){
		Controller.Move((vertical * (walkSpeed * Input.GetAxis("Vertical"))) * Time.deltaTime);
		Controller.Move((horizontal * (walkSpeed * Input.GetAxis("Horizontal"))) * Time.deltaTime);
	}
	if(Input.GetAxis("Mouse X")){
		yRot += 10 * Input.GetAxis("Mouse X");
	}
	transform.rotation = Quaternion.Euler(0, yRot, 0);
}

It working, but my charcter doing only default animation from animator controller.
So i get this script to get animation movement for my character:

#pragma strict

var walkSpeed : float = 7;
var gravity : float = 50;
var rotationSpeed : float = 10;
var yRot : float;

function Update () {
	var Controller : CharacterController = GetComponent(CharacterController);
	var vertical : Vector3 = transform.TransformDirection(Vector3.forward);
	var horizontal : Vector3 = transform.TransformDirection(Vector3.right);
	
	if(Input.GetAxis("Vertical") || Input.GetAxis("Horizontal")){
		animation.CrossFade("walk_normal0", 0.2);
		Controller.Move((vertical * (walkSpeed * Input.GetAxis("Vertical"))) * Time.deltaTime);
		Controller.Move((horizontal * (walkSpeed * Input.GetAxis("Horizontal"))) * Time.deltaTime);
	}else{
		animation.CrossFade("ArmatureAction0", 0.2);			
	}
	if(Input.GetAxis("Mouse X")){
		yRot += 10 * Input.GetAxis("Mouse X");
	}
	transform.rotation = Quaternion.Euler(0, yRot, 0);
}

But now i get that error in Unity console:

MissingComponentException: There is no ‘Animation’ attached to the “jump” game object, but a script is trying to access it.

And i cant move my charcter in game, but default animation works.

PS.
I use Unity 4.3
All of .fbx file have charcter model
English is my second language, so please be lenient :slight_smile:

The AnimatoR (!) component works with a totally different animation system called “Mecanim”, you don’t seem to use it (what I do recommend, so watch this Unity 4.0 - Mecanim Animation Tutorial - YouTube
) but if you want to do it your way you need to add more animations to the AnimatioN (!) component, you do that by opening the Animations arrow and increase the size, so that you can add more animations.