Try out a new tool to visualize Playmaker events in a scene:

Try out a new tool to visualize Playmaker events in a scene:

Weâre having a 30% Off Sale for Playmaker!
Awesome!
How long is the sale going to go?
Until April 20th.
Login Account ProSecure on the Asset Store now has Playmaker support: Unity Asset Store - The Best Assets for Game Making
Check out Click To Bind, a free system for key re-mapping during runtime, now with Playmaker support:
Check out the VR narrative experience: Home is Where One StartsâŚ
Nominated for Most Emotional VR Game at the 2016 Emotional Games Awards, and made with Playmaker:
http://store.steampowered.com/app/355970/
Check out Control Freak 2 with Playmaker actions:
Find Playmaker Addons on our wiki page:
https://hutonggames.fogbugz.com/default.asp?W714
Why there is no actions for mecanim system in playmaker?
Mecanim actions are available here:
https://hutonggames.fogbugz.com/default.asp?W1031
Until recently Playmaker supported Unity 3.5, so newer Unity features were available as add-on packs.
Now that weâve raised the minimum version to Unity 4.6 weâve started integrating the add-ons.
The next update will have Unity2D and Mecanim actions included.
Itâs a little more work than just including the add-on in the package since we want to integrate it into the UI and make the proxy components âjust workâ without you having to worry about adding them etc⌠So, for example, the 2D physics events and actions feel as integrated as the original 3d physics system.
Some systems will continue to be Add-ons so we donât bloat the main editor. But clearly Mecanim actions need to be part of the main install.
The next update should be available soonâŚ
Thanks. For using an object as a trigger do I need to put playmaker on that object? or I can control that by another playmaker with âSpecify Game Objectâ?
You can put a PlayMakerFSM on the GameObject with a RigidBody that will move into the trigger. That FSM will get the trigger events when it enters, stays, or exits a trigger. You can use the system events TRIGGER_ENTER etc. or the Trigger Event action if you need to filter by Tag etc.
Or you can put the PlayMakerFSM on the trigger object to get events whenever any RigidBodies move into it.
It all depends on what youâre using the trigger to do.
Also if you search YouTube for Playmaker Trigger you should get a few tutorial videos.
Something is wrong. I donât know if itâs a bug or Iâm wrong! please look at this pic
I set âCollide Tagâ with a tag and need this trigger react when an object with this tag stay on it. but this trigger will reacts to every object with a rigged body component. ![]()
The system events TRIGGER_ENTER etc. are always sent, regardless of tag.
When using the Trigger Event action you should make your own events and use those. E.g., DoorTriggerEntered
You can read more about Events and the difference between System Events and user events here:
https://hutonggames.fogbugz.com/default.asp?W128
MOLD made with Adventure Creator and PlayMaker looks amazing!
Also check out this article on the making of the AI for MOLD:
https://moldgame.wordpress.com/2015/09/23/artificial-stupidity/

Ludum Dare 35: Check out Corrupted AI, a retro styled puzzler made 100% with Playmaker:
http://ludumdare.com/compo/ludum-dare-35/?action=preview&uid=29477