Playmaker Tip: Expose Events in the Inspector to test them while playing.

Coming soon in 1.8.1: Better logging of physics events:

Log shows the name and custom icon of the GameObject collided with ![]()
Click the entry to select the GameObject.
Check out Super Arc Light, the hit iOS/Android arcade shooter, made with Playmaker:
Vote for the PC version on Steam Greenlight:
http://steamcommunity.com/sharedfiles/filedetails/?id=652269437
Steam VR tools for Playmaker is top of the “VR Essentials” on the Asset Store:

Very Simple Ads Monetization & Mediation just added Playmaker support:
Supports Google Mobile Ads, Unity Ads, Chartboost, ADColony.
Playmaker Tip: Press F to Frame the selected state.

Playmaker Tip: Use these Keyboard Shortcuts to speed up your workflow:
https://hutonggames.fogbugz.com/default.asp?W1090
Check out the new Playmaker 101 course from Jonathan O’Duffy!
http://courses.jonathanoduffy.com/

Playmaker Tip: Use Send Event with a Delay to loop a state:

Thanks for the tip Alex.
Can you give a simple/general example of ‘why’ you’d want to delay a state transition before moving into the next state?
If you’d rather, I can post in the Playmaker forum instead so others can respond.
Actually it was a question on the forums that prompted the example. Someone wanted to check variables once a second until interrupted by an event from another FSM. But the general pattern works for lots of things, e.g., a lot of AI tasks make sense to do periodically, for both gameplay and performance reasons. For example you could do expensive raycasts and reasoning every half second instead of every frame. Or maybe it’s as simple as enforcing a delay on a spawner, e.g., reload time for a weapon before it can shoot again. Of course you can use multiple states too (DoSomethingState, WaitState, back to DoSomethingState), this example is just a more concise way of expressing that.
Wow. This one is really nice. Didn’t knew that you can actually send an event to “Self”.
Playmaker Tip: Use Global Transitions to transition to a state from any state. Similar to AnyState in Mecanim.

More about events and transitions in Core Concepts doc:
https://hutonggames.fogbugz.com/default.asp?W133
Check out this walkthrough for Home is Where One Starts, a narrative experience made with Playmaker:
RelationsInspector now has Playmaker support, showing event and variable relationships in your scene:

And it’s 50% Off to celebrate the update ![]()


