Yes, I let Unity run update API. But Playmaker dll didn’t updated.
It’s problem with Texture2D.LoadImage method. In Unity 5 it was in Texture2D class, but in Unity 2017 it is in ImageConversion class (extension class of Texture2D).
So in normal C# scripts texture.LoadImage works as before, but in dll it doesn’t. Maybe it can’t find extension class ImageConversion?
Hmmm, I just tested it again here and there are no errors. Playmaker is running fine for me in 2017.1.
Are you using the final version of 2017.1 and the latest version of Playmaker?
Thank you. I had version 1.8.3. After update to 1.8.4 PlayMakerEditor.dll upgraded successfully to Unity 2017.1.
Of course new dll is not compatible with 5.6, but it shouldn’t be a problem…
It’s generally tricky opening a project with an older version of Unity. But if you do need to go back, you can re-import Playmaker in Unity 5.6 get the correct dll for Unity 5.6.
Congratulations to 2nd Studio for their successful campaign to finance Knight Out, a local multiplayer battle for Windows and Nintendo Switch: Page Redirection
The Playmaker Ecosystem is now compatible with 2017.1 (we worked around a bug in the WWW class).
For those who don’t know, the Ecosystem is an amazing Add-on by Jean Fabre that lets you search and download custom actions, samples, add-ons etc. for Playmaker inside the Unity Editor: