PlayMaker - Visual Scripting for Unity

This is fascinating:smile:, any job system support? It would be useful to improve multithread performance by delegating FSMs in this way.

That last screenshot reminded me of the ECS, so is there a possibility of supporting ECS? (I don’t think so, but it doesn’t hurt to ask:p)

Soon :slight_smile: I don’t want to give an exact date yet, but I’ll post updates.

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The update model is much more flexible so it should be possible. But it will be after the 2.0 release.

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Not immediately in 2.0, but it is a longer term goal.

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Will Playmaker 2 integrate scriptable objects further for events and variables so they can be used more directly with c# scripts as outlined by Ryan Hipple in Unite Austin 2017? I think that would make it indestructible. :slight_smile:

Edit: And maybe more importantly: will we be able to upgrade Playmaker 1 projects? Pretty please?

Yes, global events and variables are scriptable objects, so they can be easily referenced in non playmaker scripts. We also use a project database to track all references, so you can quickly find where events and variables are used. And there’s UI to see event subscribers, send test events etc.

We need to lock down 2.0 features first, but upgrading of 1.0 projects is on my radar.

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Damn. Now I’m really excited!!!

Quick summary of learning resources for Playmaker:

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Check out the Zombie Horde Tutorial Series a 14 part series to take your PlayMaker skills to the next level:

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A quick reminder to join the PlayMaker Discord Channel

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Check out the 3 Part Simple Inventory Tutorial on our YouTube Channel.

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Check out Demon’s Tilt, turbo-charged pinball, 100% made with PlayMaker:

#PlaymakerTip Brush up on Playmaker Core Concepts in our online manual:
https://hutonggames.fogbugz.com/default.asp?W133

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The First Tree, a breakout hit made with Playmaker, is now 90% off on Steam:

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#PlaymakerTip Use the Timeline Log to see all state changes while playing
https://hutonggames.fogbugz.com/f/page?W1220

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Did you know the AI in The Forest was made with PlayMaker?

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Check out the latest updates for Flashing Lights: Police - Fire - EMS
It’s a massive open world game made with Playmaker.

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Check out Rally 13 a fun casual game made entirely with Playmaker

#MadeWithPlaymaker Did you know that Hollow Knight used Playmaker for all enemies and interactive elements!