Using Point Lights:
On the left there are black texture in order to test.
When using Point lights (see 2nd screen shot) how may i remove the unwanted “smog” of light the PLs display, even on black textures ? (the background uses the Legacy/Lightmap/VertexLit shader)
I’ve played with the PL’s intensity but it doesn’t solve the problem.
Another question: In the shaders list i’ve found only one lightmap shader, a legacy one. Is there another one in the list which is not deprecated ?

