Problem with animation.Play()

I use animation.Play() at the start of my scene animation and it works. In the help manual it says if I use animation.Play() at the end of an animation once it has stopped this will rewind and restart it but I can’t get it to work ? Setting the wrap mode to loop works but I want it to stay on the last frame until I tell it to start again.

if wrap mode of “clamp forever” doesn’t do the trick, maybe we’d have to see your code to say what needs adjusting.

You can always do something like this…

animation.Stop(“clipname”);
animation.Play(“clipname”);

This forces the animation to restart, even if its currently playing.