Problem with box collider (103293)

Hey..
in the scene i’ve a object that is the main object in the game.. (with all script etc..)
if in this object i drag another object with box collider, the main object starts to move by itself.. so i tried to remove the box collider from the object that i’ve added, and the problem is solved, but the box collider in that object is necessary for make a special things for the game.. why box collider creates problems?

http://www.unity3dstudent.com/2010/07/beginner-b01-basic-collision-detection/ This is queued to close as duplicate question as it seems like a vanilla collision question; update/clarify if there is more to this.

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no i don't solved my problem with this -.-

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1 Answer

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Are you sure your boxes don’t have rigidbodies on them? If you have multiple rigidbodies in the same hierarchy with colliders overlaping eachother problems like that may occur.

no the added object don't have the rigidbodie, and i dragged it into an object with the rigidbodie and the hingejoint.. maybe is this the problem?

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is there any ways for hit an object without boxcollider? couse that is the problem!

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